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[24.09.2021] - New items and crafts

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New update is out! All players need to auto-update via Launcher. To get the auto-update, close the game, close the Launcher and start it again. If you have problems with an auto-update, you can manually download and install Patcher, it must be unpacked in the folder with the game client, replacing all the suggested files. During the update, all game windows should be closed.

We have added a new top-end one-handed weapon for all classes: Duranium Sword for warriors, Patrician Staff for lords, Nightbringer for elves, Azure Dragon Sword for gladiators and Wit of the King for lords.

New top shields: Duranium Shield for warriors, Patrician Shield for mages, Unicorn Shield for elves, Azure Dragon Shield for gladiators, and Peacekeeper for lords.

New two-handed weapons: Duranium Greatsword for warriors, Eternal Staff for mages, and Azure Dragon Greatsword for gladiators.

New wands for elves: Wand of the Damned and Spellbinder. Rise percentage has been slightly reduced on all wands. Also, the principle of how the elven damage buff works for DK and DL has been changed, these classes will no longer receive such a radical enhancement from the buff. Removed Totem Dragon Wand from regular drop from monsters. In the future, the craft of non-excellence wands for elves will begin with the Devilwood Branch.

New dagger - Wyvern's Bonespike.

New unique shield: Nightmare's Bane with an additional option: Enemy's Attack Return Rate + 3% (chance to return damage to the enemy, the same as on the wings).

Crafts Skeleton Staff, Skeleton Shield, Basilisk Sword, Basilisk Staff, Refined Silver Bow Spirit Sword have moved to the special craft section, where additional jewels are required for crafting, but the chance of success is higher. Also, now the item obtained in the craft can be smelted for reuse, as, for example, it was done with Dark Scale items.

Additional options have appeared or have been improved on items:
Skeleton Staff, Skeleton Shield: Increase AG & Mana +500
Basilisk Staff: Increase poison based damage + 30%
Basilisk Sword: Chance to poison a target on hit
Spirit Sword: Increase Life +7000
Doombringer: Increase First Strike damage + 20%
Nightmare's Bane: Increase Damage in Kanturu + 50%

New special craft: 3x Dragon Shield> Chaos Shield with additional options: Increase Critical Damage Rate + 10%. The success rate is 90%. A similar craft with the same option appeared for the Double Blade, from which you can get Chaos Blade.

New special craft: 2x Refined Silver Bow> True Guardian Bow with a unique option: Each Guardian item equipped absorbs 100 True Damage PvP. Success rate 75%. With a full Guardian set, you will receive 600 damage absorption, it works on the same principle as the PvP option on shields.

New special craft: Any three parts of the Divine set produce a Bow of Divinity with a unique option: Each Divine item equipped increases Life +2000. The success rate is 90%. Further, from two Bows of Divinity you can get Crossbow of Divinity with the option: Each Divine item equipped increases Life +3000. The success rate is 90%.

New crafts for non-excellent two-handed weapons:
Hero's Greatsword> Mythos Greatsword> Claymore of Dimitar> Duranium Greatsword
Greatstaff of Magicka> Emerald Staff> Dwemer Staff> Eternal Staff
Bloodreaver> Greatsword of Atlantis> Phantom Greatsword> Azure Dragon Greatsword


Warriors can now transform their Exc. Chaos Dragon Axe in Exc. Chaos Greataxe. Chaos Machine Mix Recipe: Exc. Chaos Dragon Ax + Jewel of Creation x30 + Warrior Ring of Ice + Jewel of Chaos. The cost of crafting is 500 kk Zen, the chance of success is 100%. When mixing, all options and the upgrades on the item are also saved.

Item level upgrades when melted no longer add Jewels to crafting resources on the website.

Additional options have been improved when upgrading parts of sets by + 14 + 15: Defense, HP, Excellent and Critical Damage = Grade * 2. The formula for shields has also been improved: Defense = Grade * 3, HP = Grade * 5.

Significantly reduced Energy requirements for shields and swords for Magic Gladiator. Slightly increased Command requirements for DL ​​scepters.

The percentage of bonus withdrawals to the Luxor server is now +20%!

All of these items have already been added to the lottery and game drop, and their characteristics can be found in our library.

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I don't know... Too many radical changes, and also, the possibilities of builds and crafts are getting too much complicated. Even for me with nearly 10 years experience on the project, is getting hard to keep all these new things in mind, and now imagine how newcomers feel? Maybe you need to stop these new updates coming out for a while, just my opinion.

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I agree, this is too radical. They even buffed typers terrible great dragon set from medals to give more defense, what are they thinking? Radicals. RADICALS! Seriously though, what's complicated about any of this? I understand above point, but disagree completely, personally I find every change here being amazing outside of basilisk sword which I consider blatantly overpowered, but nobody will notice until all tank DL's are running around in castle sieges and can't be killed. Maybe not here, but definitely on bless servers. I think it's very good that our projects finally have technology to create custom item options and we should welcome and encourage more of such changes instead of imagining poor "newcomers" who apparently are too horrified to spend 10 minutes looking at long patch notes and checking item library for things they don't recognize once or twice a year when such updates come out. Updates are what keeps servers fresh, maybe one can argue about new best in slot items that look like handwaving for people to use lottery again, but changes like having best shield in the game being dropped from nightmare boss is what game desperately needs. 

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I personally like the new updates, it gives so many possibilitys to make different character builds, especially on lower servers where all stats arent maxed.

 

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Хорошая работа! Нововведения нужны, они делают эту игру намного более интересной. Продумайте что-то с флеймами, очень большое количество игроков упираются в железную стену при желании скрафтить третьи и четвертые крылья. Оно должно быть тяжело, но не на столько.

Наша психика устроена так, что если у нас долго что-то не получается, то мы перестаем этим заниматься

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I am most curious about the value of dagger, Is it worth creating it? I don't think anyone would use it. And 2 hands weapon, it should be grade a lot higher than 1 hand weapon. otherwise no one use it for pvp.

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20 hours ago, TigerX said:

I am most curious about the value of dagger, Is it worth creating it? I don't think anyone would use it. And 2 hands weapon, it should be grade a lot higher than 1 hand weapon. otherwise no one use it for pvp.

I agreed too. 

By the way, the information for the shield is not displayable. Admins, can you all do a check please? THanks.

Edited by Limitless

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New crafts for non-excellent two-handed weapons:
Hero's Greatsword> Mythos Greatsword> Claymore of Dimitar> Duranium Greatsword
Greatstaff of Magicka> Emerald Staff> Dwemer Staff> Eternal Staff
Bloodreaver> Greatsword of Atlantis> Phantom Greatsword> Azure Dragon Greatsword

May I check if there is new crafts for non-excellent one-handed weapons?

I thought admins and game designer should consider this. Reason being players will still continue playing to hunt the ingredients (which increase game activity) and try to make the one handed non-excellent (which increases the item crafting activity as well). Please consider.

Edited by Limitless

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4 hours ago, Limitless said:

May I check if there is new crafts for non-excellent one-handed weapons?

I thought admins and game designer should consider this. Reason being players will still continue playing to hunt the ingredients (which increase game activity) and try to make the one handed non-excellent (which increases the item crafting activity as well). Please consider.

Yeap, this update scheduled for today.

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