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BeL4eNaK

[30.11.2018] - Siege history, Kanturu Arena and formulas

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We have decided to take additional measures in order to make life difficult for the guilds who stayed too long in the castle. Now, if the guild successfully defended the castle, then at the next siege attackers will receive a reinforcing buff: +10% Damage Increase and 5% Damage Absorb. Each subsequent successful defense of the castle will increase this buff. If according to the results of the siege, the castle changes its owner, buff will reset. Current information on the current status of the buff and the history of all the sieges of the castle is here.

We have removed safe zone from Kanturu Arena. Enemy guild members will now longer be able to sit out in the safe zone after the location changes ownership. Instead of the safe zone, there are now two Soldiers with Violet Mistery Box drop. Drop from all Balis and Soldiers on the server is now Violet Mistery Box.

Minor balance adjustments, elves now receive even more additional damage from putting points into Energy and Vitality, and more additional defense from Vitality. Gladiators got a new formula that increases defense, damage and HP, depending on the number of free points, when all others stats reach 32767 (that is not relevant on current servers, but it’s good to know for the future). The power of the first strike for MG now depends more on Energy, and the upper bar was increased. In detail all new and modified character formulas can be found here.

Relics of Kundun now has a dynamic respawn time in all locations. Now it will appear not exactly after 25 hours afters it's been killed, but somewhere randomly in-between 24 and 25 hours. Also there are now global announcements when the boss killed, so everyone will know the next respawn time. This should increase random chances for different players to get this boss.

In conclusion a small touch for the craft system on the website. Excellent versions of the Archangel and Chaos weapons now have unique additional effects: increased damage on phonomans and in BC / increased critical damage rate and additional damage to monsters, more info here.


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maybe i am too late, but would it make sense to increase defense and HP of each Relics and make drop a bit better. So kinda same HP/def level as Erohim in BA ? or at least to make it same as Relics in LoT/Dungeon. Juts a bit confused that such bosses die after exactly 1 hit. 

Edited by Weissmann

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1 hour ago, Weissmann said:

maybe i am too late, but would it make sense to increase defense and HP of each Relics and make drop a bit better. So kinda same HP/def level as Erohim in BA ? or at least to make it same as Relics in LoT/Dungeon. Juts a bit confused that such bosses die after exactly 1 hit. 

Well, relics do not have the best drop, nor they have good stats, so it's kind of balanced. They have medium power and medium drop. I won't them to top tier bosses.

 

Are you saying that relics in Kalima and Dungeon have different stats? I don't recall making them that way .

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13 minutes ago, BeL4eNaK said:

Well, relics do not have the best drop, nor they have good stats, so it's kind of balanced. They have medium power and medium drop. I won't them to top tier bosses.

 

Are you saying that relics in Kalima and Dungeon have different stats? I don't recall making them that way .

sg/k7 relics are diff with relics from dung/lot but have same drop

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17 minutes ago, BeL4eNaK said:

Well, relics do not have the best drop, nor they have good stats, so it's kind of balanced. They have medium power and medium drop. I won't them to top tier bosses.

 

Are you saying that relics in Kalima and Dungeon have different stats? I don't recall making them that way .

 

3 minutes ago, Weissmann said:

sg/k7 relics are diff with relics from dung/lot but have same drop

 

Yup, Dung/Lot have more HP and are generally harder to kill as the ones in SG/K7 :D

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14 minutes ago, Supreme said:

if i right understand now relics can random spawned at arkania or kantru ? :D

No, resp coordinates and stayed the same, only resp time was slightly changed.

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23 minutes ago, Weissmann said:

sg/k7 relics are diff with relics from dung/lot but have same drop

Hmm, interesting, I'll check that )

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46 minutes ago, BeL4eNaK said:

Hmm, interesting, I'll check that )

there nothing to check, i need 2 minutes to kill relic in K7 or silent, and 40-60 minutes in dungeon :D in pandora server

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46 minutes ago, Zombie said:

there nothing to check, i need 2 minutes to kill relic in K7 or silent, and 40-60 minutes in dungeon :D in pandora server

I meant that I'll check settings ))

 

Yeah, I totally forgot about that:

Kalima and Silent Grounds:

275    1    "Relics of Kundun"        147    5000000    0    6000    8000    1500    0    20000    1000    3    150    15    10    800    2000    90000    2    100    0    4    0    100    254    100    100    

Dungeon and Land of Trials:

275	1	"Relics of Kundun"			147		50500500	0		6500	6600	3000	0		50000	1000		3		150			15			7	800			2000		90000	2	100	0	4	0	255	255	255	255

Thanks for noticing, I will make his stats somewhere in-between with the next update.

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7 minutes ago, BeL4eNaK said:

I meant that I'll check settings ))

 

Yeah, I totally forgot about that:

Kalima and Silent Grounds:

275    1    "Relics of Kundun"        147    5000000    0    6000    8000    1500    0    20000    1000    3    150    15    10    800    2000    90000    2    100    0    4    0    100    254    100    100    

Dungeon and Land of Trials:

275	1	"Relics of Kundun"			147		50500500	0		6500	6600	3000	0		50000	1000		3		150			15			7	800			2000		90000	2	100	0	4	0	255	255	255	255

Thanks for noticing, I will make his stats somewhere in-between with the next update.

 

Make it now and reset monstersetbase, it’s so easy and doesn’t require server restart. Why not?

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13 minutes ago, BeL4eNaK said:

I meant that I'll check settings ))

 

Yeah, I totally forgot about that:

Kalima and Silent Grounds:

275    1    "Relics of Kundun"        147    5000000    0    6000    8000    1500    0    20000    1000    3    150    15    10    800    2000    90000    2    100    0    4    0    100    254    100    100    

Dungeon and Land of Trials:

275	1	"Relics of Kundun"			147		50500500	0		6500	6600	3000	0		50000	1000		3		150			15			7	800			2000		90000	2	100	0	4	0	255	255	255	255

Thanks for noticing, I will make his stats somewhere in-between with the next update.

I hope you will make all kunduns like dungeon. That all can go and participate in fights :) Because now it is real to get times, and top players cant hold them forever. But its just my opinion.

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On 11/30/2018 at 10:18 PM, Weissmann said:

Resp time of Relics in LoT changed too ? 

Now it's randomly between 24~25 hous, instead 25 hours precisely.

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1 hour ago, BeL4eNaK said:

Now it's randomly between 24~25 hous, instead 25 hours precisely.

why this changes also for LoT kundun ? what sense does it make ?

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