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Arthur

Rankings, TDM, Set bonus, +14/15 uplevel price

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Rankings of BC, DS, CC

 

All rankings take information only from last stages! BC7, DS6, CC6.

 

All rankings have total 15 prize places. You can earn from 10 to 100 bonuses each month in each of the rankings! 

 

Ranking of BC: it counts your visits to the event.
In case a few players have the same amount of visited events: who has destroyed more gates & statues.

 

Ranking of DS: it counts your DS event points. 

 

Ranking of CC: it counts your victories in events.
In case a few players have the same amount on wins: who has a bigger % of wins (and less visits),

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Team formation on TDM event

 

Every day from 20:00 till 20:05 you can join TDM event, by writing /jointdm (works only on non-vip server)

 

TDM Points

  • If your team has won and you stay alive - you earn 2 points.
  • If your team has won, but you have died 15 times - you earn 1 point. (Don't leave the server until the end of event, or you will not receive the point)
  • If you were top killer of your team - + 1 extra point.

On what basis are TDM teams creating

56d16162d236e4f52eacd11f0c2f63a8.jpg

Every character has a TDM level.

 

TDMLevel = ((Al stats) / 100 + (buff level * 2) + (set bonus)) / 10

 

All players are divided by classes, so strongest Dark Knight by TDMLevel will be Dk-1. Second Dk-2 e.t.c.

Purple team - strongest DW & DK + 2nd strongest Elf, DL & MG. In turn Blue team all exact opposite.  For example we have 13 players on TDM.

 

DK : Dk-1, Dk-2Dk-3

Dw : Dw-1

Elf Elf-1, Elf-2, Elf-3

DL : DL-1, Dl-2

MG : Mg-1, Mg-2, Mg-3, Mg-4

 

Also there can be alternative version (only team names changes) 1bdc97b2a8aac62d4d5aea2020250078.jpg

For killing enemies you earn individual kills + points for your team.

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Items upgrade +13 / +14 / +15 price

It's simple. 

 

+13 = Grade of item * 3 + 10 bonuses

+14 = Grade of item * 5 + 15 bonuses

+15 = Grade of item * 10 + 20 bonuses

 

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Upgrade of Volcano Armor on + 14 = 134 * 5 + 15 = 685 bonuses

639b6aba5a496954fd9b1a133d337f29.jpg

+15 = Grade of item* 10 = 30

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Set bonus

Your Set Bonus depends on: Grade of your items (Helm, Armor, Pants, Boots, Gloves, weapons or shield in your hands) if the items have luck, their level and options. 

 

Set Bonus = 10 * amount of items with luck + sum of your items level + grade / 2 + amount of options * 10 (10 * amount of items with luck + sum of your items level + grade / 2 + amount of options * 10) * Percent of your class 

  • DKPercent = 0.05
  • DWPercent = 0.01
  • ELFPercent = 0.10
  • MGPercent = 0.20
  • DLPercent = 0.03

Example:

4e519e8540ef7490c54aeade1ccf3131.jpg

  • All 6 items have Luck = 6 * 10 = 60
  • All level on items sum = 5*15 +13 = 88
  • Grade of items / 2 = (93 + 109 + 100 + 84 + 87 + 160) / 2 = 316.5 (system take only whole numbers)
  • Amount of options = (2*5) + 6 * 10 = 160
  • Result = 60 + 88 + 316 + 160 + (60 + 88 + 316 + 160) * 0,1 = 624 + 624* 0,1 = 624 + 62,4 686,4

4b8a3ec7dd295a4e6faf10aad86ab3f5.jpg

 

If you want to know your Damage & Defense, you need to multiply your set bonus by 0.03

686*0,03 = 20,58%

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