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Website Item Craft System

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18 hours ago, Artur said:

Just wondering, are here someone likes this system?

What is yours ideas for improvement? 

already told you

On 04.08.2017 at 11:56 PM, CCCP said:

only 2 items (Grand Soul Armor + Grand Soul Helm for example) and it can be of any level (+0 +0 opt and higher)

and the result is the next level item or nothing with 50% success rate.

 

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make all +3 add8 and 35 % succes it wood be much better :)

Edited by Ozee

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1) 50% of fail 

2) Items should be +9+16

3) Bad items in the end

 

What is the main reason, why system right now is not enough good?

 

 

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20 minutes ago, Artur said:

1) 50% of fail 

2) Items should be +9+16

3) Bad items in the end

 

What is the main reason, why system right now is not enough good?

 

 

Too many jwls need to combine. 

Make success rate 25% but items don't need to be +9+16. only raw 3 items of same kind with 25% Rate can be combined into item from next rang 

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1 hour ago, Weissmann said:

Too many jwls need to combine. 

Make success rate 25% but items don't need to be +9+16. only raw 3 items of same kind with 25% Rate can be combined into item from next rang 


ye,good idea. just rate 25% and +0+0 items of same kind. Just look how jewel of luck works with 50%))00 will be very nice with 25% and more interesting to craft items. (no sarcasm here). Is really good idea! 

Edited by SPNova

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for all the jewels needed, it's  too expensive, even if the success rate would be 100%, because it's not often you got somewhat good item

 

I tried it with chaos nature bows fist time = fail, second time = bow with no luck = give it to Osbourne for 1 HRS :D (spent ~70 cash points, ~30 jewels) 

Edited by salty

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I would suggest, to reduce Items needed for crafting to 2 (because who has space to hold all that crap?) and success rate to 100%

 

strike that, even with all that, it's still not reasonable costs, if, for example, hurricane L + DD,  just sold for 20 bon in market, how much jewels you would need to spend to get lucky and get one with L+dd, for example

Edited by salty

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We have all logs of craft system. We need some time now, to check new activity 

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2 items one grade = 1 item of the next grade

easy, nice and every1 is happy.

Did you added this function to make players happier? Do what I said.

No any jewels to make it +6, +9 and so on.

It's all about the luck and options quantity and quality.

I am sure that from 128 pad items I'll not get DS item luck dd hp ref mana)))

 

 

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is bad ideea this craft sistem.

 

if i fight, kill goldens and relics and get, for example, dark phoenix items lk+dd+ref+hp and i put them in this sitem with 50% chances of loosing them :)))). and maybe if succed i will get something better lk+hp+mana+zen+dsr???

 

ahahahahhahahahahahaha.....i will never use that.

 

make it 100% chances, keep only the good option's and put a price on bon depending on item we use or we are going to get!

 

if we use sm items....sm item we will get and so one!!!!!!!!!

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